![]() There’s occasional beauty here, but Sanctuary stands out thanks to its infectious ugliness that always made me curious to find out what horrors lie in wait in the next area or dungeon. The ruined hovels of Kehjistan’s deserts show how the passage of time is as big a threat as any angelic or demonic force. The denizens of Hawezar’s pungent swamp have learned to live in ramshackle huts as disease threatens their existence. The painstakingly detailed sculptures of Lilith, religious imagery found in some of its temples, and the different architectural styles of its regions give a distinct sense of identity to both its expansive – if a bit empty – open world and dungeons. Its dark forests feel pulled straight out of Diablo 2. It paints Sanctuary as an impressive world that boasts more detail and variety than ever before, while seeing the series returning to its gothic roots. The technology that powers it delivers a significant leap in visual fidelity over its predecessor. ![]() Despite a series of new additions that push for a more social, live service-focused experience, familiarity courses throughout the whole of Diablo 4, which launches as a safe but refined sequel that is easily approachable yet hard to master. Worse yet, they’re now opposing parties, rekindling the conflict they once sought to escape.Īs always, this means that people are bound to suffer while we get to collect shiny loot and save the world (or delay its further descent into chaos). 50 years have passed since the events of its predecessor, yet Diablo 4 makes it clear from its very first moments that Sanctuary still hasn’t quite bloomed into the idyllic refuge its creators – the demon Lilith and the angel Inarius – intended it to be.
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